Unfortunately, the labor involved in selling the joke, doing all the extra animations for each enemy, as well as creating the Ratchetized versions was prohibitive. This one is very similar to a an idea of our own we ruled out early in production-putting the enemies in ridiculous Ratchet disguises of some sort. The confusion weapons have a high potential for humor, as well as destruction. Who expects to get spiked from below when the Lombax in their sights punches the ground? Seeing the ground erupt in spiky rock or volcanic shards would really have been visually fantastic, but a challenge to make work everywhere, though, and a bit outside the budget for a single weapon. Keep watching the skies…Īnother indirect fire weapon, this one would have given the satisfaction of a sneak attack, even though you were facing your enemy. The idea of having 50’s sci-fi UFOs come buzzing in instead of explosives, hopefully animating like they’re dangling from strings in an Ed Wood movie, and abduct your enemies is perfect for Ratchet! And this one came really close to making it, too! Maybe next time. They don’t call artillery the King of Battle for nothing. To hold a seemingly harmless device in your hand, and then call in overwhelming power from somewhere Beyond would be awesome. Indirect fire weapons are something we don’t see enough of in games. Here are 5 that didn’t make it, but I was rooting for. It was really fantastic to see so much interest, enthusiasm and work in the responses! I can’t comment on which ones, but some of the weapons that we ruled out were actually the ones that were so perfect we already had very similar ideas in production in some form or other. Most of what I’m doing on this project is making weapons, so this contest was especially interesting to me.
Greetings, Ratchet & Clank fans! I am Thom Olson, Character Artist on Ratchet & Clank Future: A Crack in Time.